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crossbone gundam full cloth

Abit bigger than usual BR. Can nullify all beam ranged attack. Spread shot with remaining ammo, max 5. Peacock Smasher High Output. Able to take worth of beam damage. Hits the opponent to the ground. Wide spread beam and fast traveling speed.

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But without the powerup, this unit performance can be considered to have the lowest performance in the cost roster. Able to cancel into sub,special shooting. Peacock Smasher High Output.

Crossbone Gundam X1 Full Cloth

Stuns the opponent at the end of combo. Peacock Smasher High Output Wide spread beam and fast traveling speed. Main damage source, ends with slashthrough.

The Crossbone X1 Full Cloth Gundam is an all-rounder unit which can be played in both close and mid-range depending on which weapon is active. Recommended to use this against incoming melee attacks. This weapon became much weaker after the update Ver1. If skull head unit and muramasa blaster Safety unlock are active, BR damage becomes 85 and gives higher mobility.


Upon using skull head unit, damage and ammo for BR increased. Clotg Zanber Croesbone A 5 hit combo with consecutive beam zanber attacks, kicks the opponent up and slashes through.

Able to shoot max 9 BR per input. Able to do a side spinning shooting. Deals more damage if Muramasa Blaster Safety unlock is active. Able to take worth of beam damage. Hits the opponent to the ground. Best to do a reload when you are clorh engaged in a battle. Powers up melee moves, new sub moves.

Skull Head Unit There will be i-Field activated for a very short instant during the activation animation.

Melee Counter A melee counter which can be canceled from A. This melee combo got nerf abit after update Ver1. Not recommended to use it frequently as since it will be a waste of time for your CSA duration. Can nullify all beam ranged attack. Abit bigger than usual BR.

Crossbone Gundam X1 Full Cloth- Gundam Versus Guide

Amuro Ray… Read More. This combo now has a slower startup and decreased in damage and tracking. Charged Main While Skull Head unit is active. Spread shot with remaining ammo, max 5. Muramasa Blaster Consecutive Horizontal Slash combo A 5 hit combo which deals very high damage in a short period of time but difficult to follow up after the last hit.


Skull Knuckle Guard I-field punch. On hit, damage and down value goes in extremely fast, making it a good move against targets with super armor. Reload Able to reload ammo anytime. Using scissor anchor to knock target up. Full Cloth Can nullify all beam ranged attack as long as the full cloth remains intact like X1 and X2.