This combination results in a lot of wins, and usually ends up being a good plan if the combat step is looking a little too shaky for investing too many resources in. This was actually my first attempt at a primer, but I’m wanting to put together another for other EDH decks I have that end up getting played as often as Azusa does. Ant Queen is awful. Once your opponents have had their resources taxed and have spent their past turn trying to recover, the time is right to go ahead and try to win the game. Turn 1 acceleration is really, really, good. Did it consistently help you draw into relevant spells?
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This is more of an exclusion of personal preference than anything else.
Azusa Lost but Seeking, Champions of Kamigawa (CHK) Price History
Tournament results Although I’ve been playing and tweaking this deck for the past six months, I’ve only taken it to a tournament once, where it took second place – it lost a match to Marath, Will of the Wild and lost a single game to Xenagos, God of Revelsgoing otherwise undefeated. Turn 1 acceleration is really, really, good.
I’m reluctant to play this card due to it’s inflexibility. Remember, if you have wzusa horn or Seer’s Sundial in play, mtv to stack your deck: Ant Queen is awful. That is because I feel that without any blink effects to abuse the ETB triggers, they are just too fair to keep up with a normal EDH crowd.
Regrowth is a card that azuda a staple in Green decks everywhere. Putting in more 1 toughness creatures would really hurt the “lands and 4-for-ones” theme that makes this deck tick.
Azusa – MTG Wiki
Basically, it’s a land that guarantees you to get another basic forest rather than a random card off the top with Horn of Greed.
The deck is strong, in that it can fight through a lot of hate, but does not use any infinite combos in order to win. Azusa makes it so that these two cards can szusa lock down a table. Mana efficiency azsa not the name of the game with Azusa, but using Creeping Renaissance to recover a pile of powerful Artifacts or Enchantments to fight off your opponents is a good way to protect a lead!
Sylvan Library is a 3 for 1 on its first draw step, and increases in value after that.
Azusa, Lost but Seeking
Once your opponents have had their resources taxed and have spent their past turn trying to recover, the time is right to go ahead and try to win the game. That is not a budget thing, or a pet card thing not entirely, anyway. First, you will notice that almost all ETB triggers I have are there for the purposes of removal Terastodon and Woodfall Primusor winning the game Craterhoof Behemoth.
Guaranteeing at least one spell a turn from a deck with so many lands is really good, but getting three free land drops first is better! See each listing for international shipping options and azsua.
The two in combination can end games on the spot, but sometimes its a good idea to play the Avenger first and save the Behemoth for the critical turn. On a side note, there is enough recursion in this deck to not have to worry too much about pulling the trigger on either too early.
He’s good late and azuda game too, azysa him plus a haste enabler does a lot of work for powering out expensive threats while your opponent’s defenses are low. An early Horn of Greed can set you miles ahead on lands and keep you way ahead on cards too. Skip to main content. I certainly hope that I was able to preemptively answer any questions you may have had about this stupid land deck.
If someone else plays a World Enchantment after that, the original World Enchantment will be placed into the graveyard by state-based action.
Azusa Lost But Seeking
The enchantments that hit play are expensive, super important to this deck mrg do a lot of the work for us, so we would really like to keep them around.
That means that you use it to stay alive, or allow you to win the game on the spot.
Also I’m a bit surprised you don’t run Sundering Titan or Sylvan Primordialas those both provide huge set backs for opponents. It’s value against mono blue is insane. A notorious deck, dubbed EDH with training wheels. Tower of Fortunes is a dreadfully terrible card, unless you can pay the 8 azhsa activate it, then play all 4 cards you have drawn for it.
To make up for that, there are some great card draw effects that allow you to bypass the card hemorrhage that is your early game. This is out for the same basic reason as Hall of Gemstone. These fees are your responsibility.